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Fun with MM DNG files - 2 - The Girl with the Shawl


jonoslack

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HI There

This is the second part of the experiment - Thank you so much for chipping in on the cormorant fisherman (which is still available for download for a day or so).

 

There is also a potential problem with dropbox limits - I do pay for it, so there is a larger daily limit, but please don't download the file over and over again.

 

If this is a success, then I'll be able to make other files available. I'm doing it through my website so that my son can amuse himself with the metrics!

 

You can play with the file, and then you can post your conversion on this thread.

 

Enjoy!

 

Click on the Downloads link on the top right

 

This is my take - I'm sure you can do better

 

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If interest continues, I'll post a high ISO file tomorrow

 

all the best

Jonathan

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Thanks Jono.

Love working these files.

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My new favourite threads, thanks Jono!

Cheers

Steve

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This is fun! Thanks, Jono.

 

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Chris

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Here's a 16 bit linear conversion using dcraw ... no adjustment at all only downsizing for the web.

 

The MM files doesn't need any post processing except maybe a slight curve IMO -, they are good to go right out of the box. :-)

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I've left the framing as it was (which may be a bit anal), but added a little vignetting to draw attention to the girl's eyes.

 

I rather feel that your original version might be hard to improve on Jono!

 

That hotspot (reflection off a lamp?) to the left of the giral should probably come out, or be damped in Photoshop.

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It seems an awful lot like an M9 file without color. In my workflow, not having the ability to use the B&W channel mixer makes it harder to get the tones I'm used to getting. Lightroom 4 is pretty awesome at taming that hotter area over by the bicycle wheel, even with the curve being switched to medium contrast.

 

I used AlienSkin Exposure 4 on tri-x 400 to grain it up a little.

 

I suppose it's good. That wasn't the mondo expensive 50 Summicron was it?

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Maybe a bit too dramatic, but...

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.

FWIW - A cropped view at near actual pixels reveals some interesting qualities. No, this is not an improvement of the photographer's photo, it is only an abstraction for illustration. It reminds me of Tech Pan film, and that is a good thing. The 'micro-contrast' is astounding!

 

If I get an M9m I will have to eat beans and rice for six months, and I blame (thank) the photographer!

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Thank you very much for making these available Jonathan. That is extremely good of you. I shall try each and post web versions to your thread.

I initially had problems downloading the files then found the solution here.

https://www.dropbox.com/help/201

Perhaps that may be useful to others who like me may not be very competent with Dropbox.

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No argument here but, it was NOT intended to show what can be done ... just to demo what a straight linear conversion would look like. :)

 

Please accept my apology. I'm tired and crabby.

.

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Please accept my apology. I'm tired and crabby.

.

 

That's alright, pico - you're such a gentleman ... I didn't realize you've already removed your comment before I responded - that would save me some typing. It's all for fun ... :)

 

Cheers,

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No argument here but, it was NOT intended to show what can be done ... just to demo what a straight linear conversion would look like.

 

Thanks for reminding me of dcraw. I think the file you output has linear gamma, which you wouldn't want in a final image. Converting that to 2.2 in PS gives a flat, but pleasing image to work from, a lot like a flat scan. A quick curves layer and I got an image very similar to what I got in LR. It's a nice way to compare to a baseline.

 

That's the beauty of B&W, in my mind - you can really do a lot to them, because all you can do is change the tonality. Kind of an dichotomy, but not really. It's just you don't have to worry about the color data at all while affecting the tonality, so it let's you mess with it with more impunity.

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Jono: This is very nice of you to do! I've been away from the forum for a while, but the MM has drawn me back in.

 

Anyway, here are 2 renderings: First one using SilverEffex and 2nd one using LR. I like the SilverEffex better (especially in larger size on my screen) -- seems to do a nice job with these files! (Weird to move the saturation slider around in LR, just for fun, and have nothing happen)

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Thanks for reminding me of dcraw. I think the file you output has linear gamma, which you wouldn't want in a final image. Converting that to 2.2 in PS gives a flat, but pleasing image to work from, a lot like a flat scan. A quick curves layer and I got an image very similar to what I got in LR. It's a nice way to compare to a baseline.

 

That's a very nice suggestion, Tim ... fortunately, dcraw allows to apply gamma from the command line so I can bypass the limitations in PS/LR/C1 and a save a lot of work from the beginning.

 

Cheers,

Simon

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We are obviously size limited in what we can post here.

I took the liberty of a large crop to try to give some indication of just how detailed and clean these files are. Viewing Jonathan's samples at 100% could be very dangerous to your bank balance.:eek:

Please forgive my butchering of your photograph for pixel peeping purposes, Jonathan!

 

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That's a very nice suggestion, Tim ... fortunately, dcraw allows to apply gamma from the command line so I can bypass the limitations in PS/LR/C1 and a save a lot of work from the beginning.

 

So it does. Nice. Slap a nice S-shaped curve on that image and it looks great.

 

I have a couple of gamma 1.0 profiles I made that mirror AdobeRGB, sRGB, and Grayscale 2.2, but with gamma 1.0 (obviously). They let you bring gamma 1 images into PS, assign the profile, and the convert to the counterpart with proper gamma very quickly. I've found it useful in the past.

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